Go Back
Author: F.S.HILL, JR

Publisher: PHI Learning
ISBN: 9788120338296
Pages: 800
Add to Booklist
Bookmark and Share
Updated for the latest advances, algorithms, and hardware, this book teaches how to develop and test real OpenGL programs, step-by-step.

Students learn through examples that are directly relevant to today’s movies, games, Internet and interactive applications. They move from simple line drawings to increasingly complex techniques, including surfaces, shading, and NURBS. Equal weight is given in this edition to both modeling and viewing.